Winding Route Ahead

book review. My thrill of chapters 6-8 on the concepts of Direct3D animation in addition to texturing inwards Beginning Direct3D Game Programming, 2d Edition has rapidly been eroded yesteryear the exponential complexity of chapters ix in addition to 10 on the High-Level Shader Language (HLSL). I am excited to larn almost lighting/shading, surround mapping, bump mapping, reflection, in addition to other techniques described inwards these chapters. But 2 frustrating evenings of incomprehensible reading accept led me to conclude, equally noted yesteryear a few other reviews on Amazon equally well, that the mass is non genuinely written alongside the beginner inwards mind. So I'm taking a novel path.

I'm shelving the book... for now. I intend it is withal a skillful reference (up until chapter ix anyway) in addition to may live on of role in 1 lawsuit I hit a amend introduction to the concepts described inwards the later on chapters. Until then, in that place are other resources, such equally DirectXTutorial.com in addition to the SDK Documentation itself, that volition hopefully render a to a greater extent than gradual learning curve. Could this live on a major turning indicate inwards my journeying to overstep a Game Developer? Surely the resources I conduct to larn Direct3D volition impact my growth, simply solely fourth dimension volition tell...

What resources accept y'all used for learning Direct3D? What worthwhile programming reference/guide would y'all recommend to somebody who has never written a unmarried work of Direct3D code?

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