Enough hype, this post service is to a greater extent than oftentimes than non me checking inward for a quick progress update. I blasted through reading most lighting, textures, blending, together with stenciling inward my Direct3D majority together with and therefore constitute out the exercises required a fair bargain of re-reading. Lesson learned, I convey to function through chapter exercises earlier moving on to to a greater extent than hard chapters! The same applies to the Game Design Concepts cast I'm taking -- it's much easier to proceed upwardly alongside the readings than function through the exercises, around of which I convey to skip. FYI, you lot tin follow give-and-take for the cast on Twitter too; simply search for #GDCU!
The topic of my adjacent post service volition live the ability of sine waves. Yep, I'm talking most those tricky oscillating waves you lot learned most mode dorsum inward high school. I've constitute around interesting applications together with desire to demo off around of the cool materials you lot tin produce alongside them. And instantly that I'm finally agreement the basics of HLSL (High Level Shader Language) shaders, the business office that tripped me upwardly big fourth dimension inward the lastly majority I read, you lot tin aspect around posts on that materials too.
Just curious, when was the lastly fourth dimension you lot used something from high schoolhouse you lot never idea you lot would require again? What's the trickiest math you've used inward game development, together with does calculus always figure into the equation (pun... fully... intended!)?
0 Response to "Quick Random Update"
Post a Comment