Book Report: Kickoff Direct3d Game Programming, 2D Edition

ve made numerous attempts at reading it over the yesteryear pair years Book Report: Beginning Direct3D Game Programming, sec Edition
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I've been reading Wolfgang Engel's Beginning Direct3D Game Programming, sec Edition for quite or thus fourth dimension now. And yesteryear that, I hateful I've made numerous attempts at reading it over the yesteryear pair years. I diligently read through the initiative of all half dozen chapters, every bit I own got nevertheless over again quite recently, as well as inevitably expire hung upward on the texturing concepts inwards the after chapters. Part of my occupation is that at that spot is quite a fighting of fabric covered as well as I similar to seek out every example inwards code. I'm thinking I volition seat inwards less travail coding as well as focus to a greater extent than on the concepts for this read through thus I tin give notice genuinely complete the mass this fourth dimension ;)

For the near part, I'm happy amongst what I've learned from this book. Wolfgang does a cracking chore of getting the reader upward to speed amongst the evolution surround as well as provides the necessary DirectX ix SDK as well as other tools on an included CD. He provides a expert overview of the history (DirectX version ii thru 9) as well as concepts (HAL, COM, shading as well as texture mapping) inwards the initiative of all few chapters as well as thus moves on to the to a greater extent than interesting concepts involved inwards 3-dimensional rendering: axes, vertices, matrix as well as quaternion rotations, etc. Chapter half dozen is a heavy precisely highly valuable chapter on the basics of animation inwards 3 dimensions as well as provides you lot amongst a framework for creating your ain flying simulator. I own got of flat written my ain derivative, which I promise to post for your enjoyment soon.

As much every bit I relish this book, I produce own got final result amongst it on or thus points. Firstly, I believe a large number of mistakes slipped into the book. For example, if the writer indicates that matrix values must live on entered row-wise, the code sample should produce the same; these form of shaver errors own got caused me to scratch my caput to a greater extent than than once. Secondly, the writer tends to explicate or thus concepts amongst assumed cognition instead of explaining everything inwards especial for the educatee who is "beginning Direct3D game programming." Minor issues aside, I mean value this mass is a cracking reference as well as await forrard to the upcoming texture-mapping as well as HLSL (High-Level Shader Language) programming chapters.

If you've read this book, allow me know what you lot idea of it. Also post a comment to allow me know your favorite Direct3D books. I desire to larn every bit much every bit I tin give notice as well as could role or thus expert references!

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