- Alleyway past the stairs of the gunshop Turn towards the trashcans opposite the blue dumpster and search them for hand gun bullets.
- Alleyway past the basketball court Go past the zombie-filled basketball court until you find a van. Search the back of the van and to receive hand gun bullets.
- Dark Room Search the filing cabinet along the wall (next to the storage box) for hand gun bullets.
- S.T.A.R.S. office Check behind the "trashed" desk for hand gun bullets.
- Hall with the stairs to the basement Search the mop bucket leaning against the metal shelves behind the stairs.
- Night Watchman's bunk room With Leon, search the lockers for shotgun shells.
- Briefing room (with the chalkboard) Using Leon, go to the room where the red jewel was hidden in the painting and search around the middle of the junk pile of art at the far end of the room.
- The hall with the crows Search the man "that was pecked to death" twice for hand gun bullets.
- The hall behind the main R.P.D. police office (with the safe) Look for an unmoving zombie lying face-up on the floor and search it for hand gun bullets.
- The hall with the filing room (near the beginning of the police station stage) Check the dead zombie lying on the floor.
- Filing room (with the two sided filing lockers in the middle) Using Leon, check the middle filing cabinets for shotgun shells.
- Party room (with the last surviving police officer) Search the cabinet where you talked to the last surviving police officer.
- Statue with second red ruby Have Leon or Claire search behind the statue with the second red ruby.
- 1 green herb + 1 green herb = 60% health recovery
- 1 green herb + 1 blue herb = 20% health recovery and poison antidote
- 1 green herb + 1 red herb = Full health recovery
- 3 green herbs combined = Full health recovery
- 1 green herb + 1 red herb + 1 blue herb (in that order) = Cure-all (full health recovery and poison antidote)
- Under 1 1/2 hours, no saves, no first aids, no mixed herbs, no infinite weapons = "S"
- 1 1/2 - 2 1/2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A"
- 2 - 3 hours, 1-7 saves, 1-4 first aids, no infinite weapons = "B"
- 2 - 3 hours, 1-5 saves, 1-3 first aids, infinite weapons = "B"
- 3 - 4 1/2 hours, 1-7 saves, 1-7 first aids, no infinite weapons = "C"
- 3 - 4 hours, 1-7 saves, 1-6 first aids, infinite weapons = "C"
- 4 1/2 hours or higher, 7 saves or higher, 6 first aids or higher, no infinite weapons = "D"
- 4 1/2 hours or higher, 8 saves or higher, 6 first aids or higher, infinite weapons = "D"
- Under 2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A"
- 2 - 2 1/2 hours, 1-3 saves, 1-4 first aids, no infinite weapons = "B"
- 2 - 2 1/2 hours, 1-2 saves, 1-2 first aids, infinite weapons = "B"
- 2 1/2 - 3 1/2 hours, 1-8 saves, 1-5 first aids, no infinite weapons = "C"
- 2 1/2 - 3 1/2 hours, 1-6 saves, 1-4 first aids, infinite weapons = "C"
- 3 hours or higher, 9 saves or higher, 4 first aids or higher, no infinite weapons = "D"
- 3 hours or higher, 9 saves or higher, 5 first aids or higher, infinite weapons = "D"
- Final stage bonus room The simpulan stage has a bonus room that can be entered through a long but easy process. In the first scenario, have Leon or Claire use the red lab key card to enter the room with the giant flying moth. Kill the moth. Find the keyboard attached to the wall, kill the larvae on it and type your name in on the keyboard as "GUEST". Register your fingerprint. Go to the first floor of the lab and find the thumbprint reader panel. Use your fingerprint, and the panel should then ask for a second "fingerprint verification." Complete the game, and save the second scenario to any file. In the second scenario from the game you have just played, go to the simpulan stage. Find the room on the first floor of the lab where wriggling plant vines are blocking the vent. The red lab key card should be there. Take it and go to the moth room with the keyboard. Enter your name as "GUEST" and register your thumbprint. Finally, go to the first floor and find the thumbprint reader. It should ask for the "secondary fingerprint verification." Do it, and the bonus room to the right of the panel should be unlocked. Look for a special weapon inside.
- Safe combination The combination to the safe in front of the chief's desk at the police office, with all the zombies, is 2236. Open it to find shotgun shells and a map.
- Easy gator kill When fighting the gator, and he starts coming towards you, go and inspect the yellow light on the left wall. Then, the light will fall off and the gator will eat it. Now while the light is in its mouth, shoot it and the gator will explode.
- Tyrant's ammuntion In Leon or Claire's second scenario, the player will constantly run into a giant super zombie called Tyrant. Every time a Tyrant is defeated, the player can steal his ammunition: Shotgun shells or magnum bullets for Leon, and grenade rounds or bow gun bolts for Claire.
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